These are all the submissions for JS1k #3:Oregon Trail. Ordered randomly.
| Details | Name | Web | Bytes | Desc | ||
|---|---|---|---|---|---|---|
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demo source original short url |
idealmachine |
@idealmachine idealmachine.wordpress.com |
1020 | Pi unrolled, Oregon Trail style (Loosely) based on this animation by Wikipedia user John Reid: <http://en.wikipedia.org/wiki/File:Pi-unrolled-720.gif> I license my version under the same terms: <http://creativecommons.org/licenses/by-sa/3.0/deed.en> | tweet | |
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demo source short url |
Troy Whiteley |
@dawnerd |
896 | Fixed Firefox 3.6 | tweet | |
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demo source original short url |
Matthew Lein |
@matthewlein matthewlein.com |
1014 | Hunting at Bear Junction It's bear season at Bear Junction. Click to shoot at the bears. Only 1 bullet at a time--its one of those old school guns. Hunt for as long as you like! ----- I grew up playing Oregon Trail Deluxe, so this is modeled after that. Hunting was always my favorite part. | tweet | |
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demo source short url |
Björn Söderqvist |
@kaptencybear tap5.com |
1011 | An HTML5 version of the Flash-powered Colour Clock: http://thecolourclock.co.uk/ If you break it out of the frame, it will also display the time in the title tag (in fact, that's what it does all the time!) With Favicon support! (Requires Chrome) | tweet | |
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demo source original short url |
Artem Smirnov | artemsmirnov.blogspot.com | 1019 | **UPDATE** **FIXED BUGS** Very simple pong game For control left paddle press 'A' and 'Z', For control right paddle press 'K' and 'M'. For win your score should be 15 or more points and greater than score of another player for 2 or more. | tweet | |
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demo source original short url |
xpansive | xpansive.x10.mx | 1023 | *Platformer Update* Despite what my parents told me to do, I kept working on my entry and managed to shave off another 60 bytes or so. So, I fixed every bug I knew of (there were a lot) and made the game reset when you get to the top, except with smaller floors and faster enemies. The powerups don't reset however, so make sure you don't get all of them on your first level! (There's more now so they'll last longer). | tweet | |
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demo source original short url |
Max Novakovic |
@maxnovakovic www.maxnov.com |
1012 | Uses the load/boot screen from Oregon trail but adds a little more "circular motion". Mouse over or click for a bit more fun. Thanks to George Profenza aka @orgicus | tweet | |
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demo source original short url |
Rob Middleton |
@rob__ot middlerob.com |
1021 | wads to move, click to shoot Final Stand You are deep in enemy territory with only 8 bullets. There is no way you will make it out alive. Kill as many of those bastards and take their ammo before they kill you. This is your final stand. | tweet | |
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demo source original short url |
Ben Driscoll |
@daisyowl daisyowl.com |
976 | A forest scene, my first js1k! After the initial shock of fitting code into only 1024 bytes, and cutting stuff that wouldn't fit, I realized I could squeeze it even smaller at the last moment. So here's my final submission. I feel like I could even add something at this point, but at the time of writing this the deadline is only 8 minutes away. Let me know if you see any more ways to compact it without changing the functionality, twitter @daisyowl. I've attached the source, which is only slightly less garbled than the crunched version. I used the YUI compressor on the final product, which was by far the best tool I tried. It automatically preserves global variables (doesn't crunch up all the drawing methods, only local private variables) and always returned code that functioned identically. Thanks for checking it out! I only found out about this a few days ago, and I can't wait till the next one starts. | tweet | |
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demo source original short url |
SkyLined |
@berendjanwever skypher.com |
1024 | Implementation of 3D Simplex Noise used to generate plasma. I hope it's fast enough to run at a decent frame rate on slower PCs - try shrinking the window and refreshing to decrease the quality and speed it up if it's slow. The compression: The minimized, uncompressed source is 1443 bytes (optimized for compression). Just under 1K is taken up by the noise generator, the remainder is the plasma drawing code. Using my own custom made compressor (http://code.google.com/p/jssfx/), it is compressed to 910 bytes. The remainder of the 1024 bytes is comment. The plasma: Since I first saw Unreal by the Future Crew many years ago, I've always wanted to duplicate the "realcolorplasma" effect. This is not a perfect duplicate, but it's got a pretty natural flow and looks genuinely random, like the original. To create a sense of waves, noise is generated at 3 scales, one for each RGB color channel, with noise used for red having the largest scale and blue the smallest. To causes the smaller waves to move around a | tweet | |
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demo source original short url |
Paweł Brzeziński | nospoon00.pl | 1024 | Just a simple cave flying game. My highscore : 151 :P tested on : chrome 10.0.648.204 ffx 3.6.3 opera 11.10 safari 5.0.4 | tweet | |
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demo source short url |
Ben Scholl | blog.locrian.co.uk | 1014 | firefly.js: a handful of words transform into a dancing display of quickening lights Works with the 4 required browsers, plus IE9. Mostly minified by hand, and then with a quick Node script I wrote which calls Marijn's UglifyJS and then does some eval-based shortening - this got the size down from 1044 to 1014 bytes. | tweet | |
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demo source original short url |
p4p4p4 | p4p4.p4.ohost.de | 690 | little ray marches on | tweet | |
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demo source original short url |
Kirill Maltsev | 1000 | Just a simple typing game. | tweet | ||
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demo source short url |
Elieder Sousa |
@eliedersousa |
1003 | Fireworks Display This script implements a simple and beautiful fireworks display, using 6 colours and "lighter" colour mixing from Canvas to provide some 'light' effect. Because the high number of radial coloured circles, the script sometimes will run slow/fast; but works fine.. anyway. ** UPDATE ** 1003 bytes -> Improved code: now particles are removed when a fixed integer value is reached; which is better than "+new Date" method; -> Changed setInterval delay to 25 to balance the speed over the browsers; -> Now working on 4 required browsers; -> 2 more colours! Enjoy the fuchsia and aqua colours! | tweet | |
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demo source short url |
Jakub Wieczorek | fawek.net | 1024 | An out of contest entry (due to not working on any other browser than Chrome >= 9.0) which uses Web Workers to compute successive prime numbers and projects the result in an Oregon Trail like theme. | tweet | |
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demo source original short url |
Paul Evans |
@PaulECoyote github.com/PaulECoyote/js1k |
996 | Night is falling, how many feet can you travel in your wagon? Click to turbo boost across the rivers. Refresh to restart. | tweet | |
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demo source short url |
Taras Zlotnikov |
@keenblaze flexidroid.com |
1023 | flexiDR↻ID game. Try to collect all of the stars using the droid arm (looks like a rope :) and three following items: ↻ - arrow, twists the arm to the right ↺ - arrow, twists the arm to the left ○ - circle, has no extra power Press left mouse button to move items and double click to restart. If you face any trouble, watch: http://www.youtube.com/watch?v=HmwEye3qDw0 . The game supports all browsers, but I STRONGLY recommend Google Chrome. Enjoy! :) | tweet | |
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demo source short url |
Román Cortés |
@romancortes www.romancortes.com |
952 | Entry out of contest (I'm part of the jury). It is just a voxel raycaster. I tried to capture the retro-videogame-look of The Oregon Trail. | tweet | |
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demo source short url |
Remco Veldkamp |
@remcoder realstuffforabstractpeople.com |
1022 | * UPDATE * - added color cycling - removed characters > charcode 127 - tweaked the 3d perspective | tweet | |
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demo source short url |
Tim Down | 1022 | Minesweeper. 9x9 grid, 10 mines. How to play: - Reveal a square by clicking on it. If it's a mine, boom. If not, it tells you how many mines it touches. If the square is not touching any mines, all its neighbours are automatically revealed. - Flag/unflag a square containing a mine using Shift-click. - Reveal all remaining unrevealed and unflagged neighbours of a square using Shift-click - The time taken is displayed on successful completion. Controls: - Click to reveal a square - Shift-click an unrevealed square to flag or unflag it - Shift-click a revealed square to reveal all its remaining unrevealed and unflagged neighbours Notes: I was not willing to compromise and lose features such as the timer, revealing a square's neighbours (middle-click from the original Windows game) and different coloured numbers, but after minifying by hand I still had around 1200 bytes, so I wrote a simple crushing script and got down to the magic 1024. | tweet | ||
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demo source short url |
Paul Sonnentag |
@BrackCurly |
1010 | Monoworld A small pixelworld 16x16 squares. Draw a plant and two animals and watch how they behave. The size and the color of an animals affects its behaviour. Smaller Animals move faster then bigger ones. Black animals eat other animals while white animals eat plants. They can breed if two animals of the same kind are next to each other. Plants spread all over the world - the smaller they are the faster they grow. | tweet | |
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demo source short url |
Romanenko Aleksey, Goryakin Sergey |
@slimusgm |
1017 | Far far away, somewhere in Oregon prairies there was a Snake! It loves apples, each of them adds five segments to the Snake, but be careful: if snake bites itself or hits the wall, it would die of dysentery! Become a mighty snake with 150 segments length and get level up. Good luck! Control snaky with cursor arrows. 'Space' to pause, 'N' for new game. | tweet | |
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demo source original short url |
Jason Brown |
@loktar00 www.somethinghitme.com |
1017 | I couldn't decide between doing wavy water or some cheap 3d terrain so I went with both. My attempt generates water and terrain in 3d, randomly switching between both. Signifies the terrain and rivers the brave people of the Oregon trail had to overcome.. umm yeah. | tweet | |
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demo source original short url |
Egon Elbre | github.com/egonelbre/js1k-oregon-trail | 1023 | Block Builder [with improved controls] Instructions : Arrows=move; a=pick block; z=put block, x=jump, 1-9=select block type. (inspired by Minecraft) | tweet | |
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demo source original short url |
Mikhail Davydov |
@azproduction azproduction.ru |
974 | Sticky notes like iOS Notes. Double click to add note. Focus note and add some text. Press "Esc" on note to delete it. Your notes are always in localStorage. | tweet | |
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demo source original short url |
Forton Michaël |
@fortonm www.fortonics.net |
1017 | This is a clock in shape of domino pieces. Just count the dots to get the hour:minutes:seconds... I got inspired by a real clock design, to make this one in a html canvas. Thanks to Carbon Design! http://www.carbondesign.com/repurposing-an-icon-introducing-carbons-domino-clock. | tweet | |
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demo source original short url |
Totti Anh Nguyen |
@tot2ivn iamtotti.com |
1024 | Move the mouse to aim. Mouse click to make a shot. GAME: Tactical 8-ball Pool You have to move your White ball to touch the Blue ball while not touching the Red ones. Game starts with 0 Red balls. If you can move the White ball to touch the Blue one, one point added and you go to next level where one more Red ball is added to the game. Max number of Red balls is 8. If White ball touches a Red ball. Game OVER. If White ball falls down the black holes. Game OVER. | tweet | |
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demo source original short url |
Chris Hallberg |
@crhallberg crhallberg.com |
1024 | ** UPDATE : BUG FIX ** FORD THE RIVER! Get the wagon to the right side of the river to advance! Three levels to cross! Click to select blocks. Arrow keys to move blocks. Thanks to Tim Sanders for the Level 2 bug catch. | tweet | |
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demo source original short url |
Martin Kleppe |
@aemkei github.com/aemkei/poker_js1k |
1024 | You're the last man standing but to leave this dirty town you need more money. The barmaid offers you a simple poker game: You start with 100$ and every round cost 10$. Winnings: 20$: Two Pairs 40$: Three 60$: Straight 80$: Flush 100$: Full House 120$: Four 140$: Straight Flush 160$: Royal Flush Good luck, cowboy! | tweet | |
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demo source original short url |
LightFrog | 1013 | You pixel. You in desert. No water. You walk. You death. Possibly. | tweet | ||
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demo source original short url |
Arne |
@veubeke 23inch.de |
1024 | What do you do on a long journey? Play Spider Solitaire, of course. Press 1,2 or 4 for a new game. | tweet | |
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demo source short url |
Alexander Vedernikov | vedas.su | 1023 | Multiplayer battle in the sky arcade. Features: - 9 hits to kill - barrel overheating - world is a cylinder - gravity simulation Controls: "j","k","l" for 1 player. arrow keys for 2 player. Let's the battle bigins! *Update: fix score display | tweet | |
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demo source short url |
Tutmés Bertin |
@Br_Overlord |
830 | Update 3. A simple 3D cube demonstrating some of the 3D transformations: Rotation around the Y,X and Z axis, scaling and translation. It's using orthogonal projection because the perspective calculation didn't fit in 1k. | tweet | |
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demo source short url |
David Strauß |
@stravid stravid.com |
1017 | Pixelcopter: Don't crush your unique Pixelcopter! It's to cool to end up in a black block. Press the left mouse button to gain height, release to lose height. Your goal is to fly as long as possible! | tweet | |
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demo source original short url |
Mathieu 'p01' Henri |
@p01 www.p01.org/releases |
1021 | Render a points cloud of 7000+ particles representing a carriage from the retro game the Oregon Trail. How much data ? There we have a colorful 7000+ points cloud spinning and twisting with shadow and lighting. That represents a 7000 x 4 = 28k of data for the position and color of the particles alone. Why ? Because I could not resist a good taunting ( http://twitter.com/#!/js1k/status/44870525780111360 ). Somebody had to render this bloody carriage in realtime. Thanks to @aivopaas for his JSCrush. My personal laptop died 3 days before the deadline and I had no backup of my code and especially of the new JS packer I am writing for JavaScript productions under 4k. | tweet | |
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demo source original short url |
Christoph Sassenberg |
@defsprite defsprite.com |
1018 | Stay on the Oregon Trail - or you will die of dysentery! Use the up and down arrow keys to stay on the trail. But beware: the trail gets narrow and steep the further you go. Have fun! | tweet | |
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demo source original short url |
Peter Jaric |
@peterjaric javahacker.com |
589 | This is halftone.js, a port of my xscreensaver hack Halftone from 2002. Read more in the source code. It's my first try at using canvas and any feedback is very welcome! | tweet | |
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demo source short url |
0x00 |
@0x00 blog.0x00.ws |
1001 | A nuclear reactor! Use your mouse to move the control rods inside the core. Every time when a neutron passes a fuel rod there is a small chance that it hits an uranium atom which results in a nuclear fission. Enjoy the chain reaction. | tweet | |
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demo source original short url |
Jan Krutisch |
@halfbyte jan.krutisch.de |
1012 | A simple racing game modelled after 80's LCD style handheld games (If you're born in the 70's or early 80's you'll recognize the game type, I guess. Uses @aivopaas' great js crusher, probably wouldn't have made it without it. The uglified game source clocks in at 1202 bytes, original with line breaks at around 1700. Nothing fancy, but I'm still amazed that I was able to make it in relatively short time. Thanks to @aemkei and @defsprite for challenging me :) | tweet | |
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demo source short url |
Ronald | morethanmachine.com | 1012 | 2 player connect four game | tweet | |
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demo source short url |
Gilmore Davidson |
@iamnotyourbroom github.com/gilmoreorless |
140 | Tweet-sized entry (140b) with basic colour cycling and flashing text | tweet | |
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demo source short url |
Ben Scholl | blog.locrian.co.uk | 1018 | Hanon.js * Based on the famous Hanon piano exercises * As HTML5 audio isn't quite there yet, a scrolling music score is provided instead. You'll have to play it yourself. Or ask a friend to. Or just watch the notes moving hypnotically up and down... * 3 different melodies are included - click to change exercise. One is Hanon no. 1, the other two are originals :) * A competent musician should be comfortable playing in any key signature. So each demo gradually takes you through all 12 keys. * Displays appropriate accidentals for each key * Includes ledger lines! | tweet | |
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demo source original short url |
Chris Hallberg |
@crhallberg crhallberg.com |
1020 | ** UPDATE ** Ever-growing remake of the classic 15 square puzzle. Solve the puzzle to unlock the next size. How many can you solve? Arrow keys to move the blank tile. ChangeLog: Game now saves your last level in localStorage. Original Source included. | tweet | |
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demo source short url |
Daniel Lee |
@DanielEricLee flavors.me/danielericlee |
1014 | Alphabetoids Protect the defenseless object literal from the onslaught of characters! Type fast, for you are its only hope. | tweet | |
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demo source original short url |
Litvin Alex |
@programer95 |
990 | Survival of the lost pixel. Use ARROWS to move and SPACE to shoot. Simple survival shooter game, all that you need to kill as much as you can. Monsters are very hungry so when you collide, you die! This is a short update to previous submission. | tweet | |
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demo source short url |
Eugene Formanenko | code.mo4islona.com/paint | 1022 | Just a colorpicker! UPD: display hex, rgb, hsv | tweet | |
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demo source short url |
ponce |
@p0unce www.gamesfrommars.fr |
517 | recursive crow | tweet | |
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demo source original short url |
Alexei Alexandrovich | 1023 | Яainbow. Kind of "clone" of "7colors" DOS puzzle game. You start at the left bottom corner, enemy (AI) starts at the right top one. The goal is to "conquer" more than 50% of "territory" faster, than your opponent does. Use keys from "1" to "6" to choose new color (available colors are listed at the bottom of the screen). You can choose neither opponent's current color(red-highlighted number) nor your current color(green-highlighted number). You can switch between "VGA"/"EGA" versions using "0" key(the game will restart, the only difference is playing field size - 34x34 vs. 50x50). **UPDATE** -saved a few more bytes -diamonds look more like diamonds now -original sourcecode is a bit more commented | tweet | ||
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demo source original short url |
Fabian Jakobs |
@fjakobs cloud9ide.com |
1014 | Drunken ox wagon driver inspired by the old Lotus games. | tweet | |
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demo source original short url |
Takács János | 1022 | It's a pretty self-descriptive demo. | tweet | ||
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demo source original short url |
Lauri Paimen | lauri.paimen.info | 955 | Boid simulator Boid simulator simulates flocking behavior of bird-like objects. Add boid with space, obstacle with enter, control behavior with B-Q keys and use your mouse to place obstacles and steer the boids. For more information, check http://en.wikipedia.org/wiki/Boids Controls for values affecting behavior: B/C Grass height D/E Maximum velocity of boid F/G Minimum distance between boids H/I Flock "gravity", how tightly boids flock (bigger value less) J/K Mouse "gravity", how much mouse pointer attracts boids (bigger less) L/M Obstacle size N/O Perching time P/Q Boid line of sight | tweet | |
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demo source original short url |
Arne |
@veubeke 23inch.de |
1024 | The Orion Trail Try taking a journey by spacecraft across 20000000 miles of space, space, and space. Try! Will you slash your ship on an asteroid or get lost in the depths of space? If for some reason you don't survive, don't give up! Try again... and again... Controls: left/right - change launch position up - launch (hold to increase launch speed) down - abandon ship Hints: The planets show their current population. Try to change window size to change difficulty. Update: Included the name of the demo ;) | tweet | |
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demo source original short url |
Antti Silvast |
@anttisilvast |
1022 | The Cowboy is a JS 1k demo that experiments in video playback. A cowboy rides past the screen in ten manipulated versions of the same short animation. Specific software, created with Processing, was used to transform each frame of the original video to a minimalistic black and white animation screen. The original video is public domain and was retrieved from the digital library archive.org (link: http://www.archive.org/details/CEP500). (Update: added Twitter contact details.) | tweet | |
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demo source short url |
pitr |
@pitrapen |
1013 | A basic NetHack-lookalike (my favourite game!): - move - HJKL = left,down,up,right - get points - enjoy the scenery | tweet | |
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demo source original short url |
Graham Licence |
@grahamlicence blog.grahamlicence.co.uk |
933 | Run away! Use arrow keys to move. | tweet | |
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demo source original short url |
Camilo Tapia |
@camilotapia www.onezerozeroone.com |
1017 | A simple space game with parallax stars, starship, enemies and lasers. Simply put, everything that is needed for a game in space. | tweet | |
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demo source original short url |
Arne |
@veubeke 23inch.de |
1024 | It's a puzzle bobble clone. Left/right arrows turn your pointer while up arrow shoots a bubble. | tweet |