The object of this competition is to create a cool JavaScript "application" no larger than 1k. Starting out as a joke, the first version ended with a serious amount of submissions, prizes and quality.

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The hand picked jury consists of people who have set their name in the JavaScript and/or demo scene community. They are fit for jury duty and will be the sole governing body on the results.

Juriy Zaytsev

Creator of Fabric.js, blogs on, JS/ES junkie, ex-Prototype developer.

Paul Irish

Paul Irish is Developer Advocate for Chrome. He's thinking a lot about how to make you more productive with tools that improve your workflow help you make slicker, sexier, mobile web apps. He works on tools like Modernizr, HTML5 Please, CSS3 Please, Yeoman, and other bits and bobs of open source code.

Klas Kroon

Grumpy Bastard 'creative' developer at North Kingdom.

Sjoerd Visscher

Demo scener with Jello in the previous century, JavaScripter at Q42 in this one.


What's a competition if you can't win anything? Here are the prizes and the awesome companies or people that brought them to you... (Cash paid through paypal or IBAN bank transfer)


These are the top 10 submissions for 2013! Be sure to check out the overview page to see them all. Or check out previous demos: 2010, 2011, 2012.

#1: Strange crystals II
By Philippe Deschaseaux
( website, @ehouais )
The crystals have disappeared in the space/time fracture, but shiny Furbee has survived and is now accompanying the visitors. This is a humble tribute to @romancortes and @p01.

#2: Furbee, get out of that tunnel ASAP!
By Roman Cortes
( website, @romancortes )
This is a tribute to amazing Strange Crystals by @ehouais ( As my original Furbee entry ( and ehouais' entry went viral/Slashdotted yesterday at the same time, I thought thi…

#3: 3013 The 䕵 space-time fracture
By Mathieu 'p01' Henri
( website, @p01 )
The miners were right! Damn Furbee came close to the strange crystals and opened a space-time fracture 1K springs into the future, trapping a 䕵 Mech inside a time bubble. * * * Generating and animating a humanoid character in 3D turned out to b…

#4: Synth Sphere
By Noah Weninger
( website, @gleurop )
An experimental music synthesizer with real time FFT. To play a custom song, add a hash (#) character to the url and put the algorithm afterwards. All songs you play are saved to local storage and presented in a list so you never lose them! Intere…

#5: Pointillism
By Benjamin Bill Planche
( website, @b_aldream )
Pointillist representation of an animated landscape: watch Spring comes and passes, and moving shadows casted by clouds. ===Controls=== - Move the mouse to fly around. - Drag (keep left click down and move) to fly around, observing a lighter ver…

#6: 3D City Tour
By Jani Ylikangas
( website, @ )
1st person view of a springtime island city. Use your mouse to fly over the city, jump from roof to roof or drive with the cars on the streets. You can also just let the autopilot show you around. Features: - buildings of various size, shape and …

#7: Comanche
By Siorki
( website, @Siorki )
Helicopter simulation, tribute to the game Comanche : Maximum Overkill. Use arrows to control pitch and roll. Altitude is on autopilot so no matter how hard you try, you cannot crash into the mountainside. Follow the river upstream to find the …

#8: Color Factors
By Pablo Caro
( website, @pcaro90 )
Welcome to Color Factors! In this world, each point represents a number, starting from 2, to the infinite. Each one of these number is connected with its factors by an arc. The colors of the points come from a spring-like rainbow, and the arcs hav…

#9: Winter Wrap Up
By Arne
( website, @veubeke )
Before spring can start winter has to be cleaned up. It's your job to move the remaining snow piles to spots of grass that have died during winter. Inspired by the MLP:FiM episode of the same name. Controls * Use arrow keys to walk around and pu…

#10: Psychedelic animation
By Piotr Stosur
( website, @ )
Animated fractal shapes(mainly rotating spirals) similar to CEVs after taking psychedelic/dissociative drugs. :P Based on copying previous frame into 4 smaller fragments(once per frame, no other kind of iterations) so it's much faster than per-pixel …